virtual reality rss sort by issue

Issue 05/2017

Behind the virtual wheel

Simulation technology helps advance autonomous vehicles and intelligent transport

Virtual reality (VR) applications are improving the workplace of diverse industries. From construction, military and mining, to training first responders, practising complex surgery, or enhancing classroom learning, the list of VR solutions being developed continues to grow.

Issue 01/2017

Aiming for 100% interoperability

Standards are part of the solution to make smart everything fully connected

The past year may not have seen significant breakthroughs in the tech world but 2017 is promising some interesting technological developments.

Issue 01/2017

Where does the real world end?

Blurring the lines

Everyday activities, such as shopping, watching sport on TV or even the ways we work and learn are going to change profoundly in the coming years, as more industries, including education, use augmented and virtual reality (AR/VR).

2016
Issue 07/2016

Cutting-edge technology reshapes the Paralympics

Innovative virtual reality techniques and 3D printing are making major contributions to the production of high-tech sports equipment for athletes with disabilities

Paralympians successfully overcome physical, visual and intellectual impairments, but their equipment can impact their performance.

Issue 06/2016

New ways of seeing, working and doing business

Virtual and augmented reality applications can improve surgery techniques, increase manufacturing efficiency and take the way we view sports to a new level

Initially developed for military and subsequently gaming scenarios, virtual reality (VR) and augmented reality (AR) applications have found their way into many industries, which are enhancing their products and services through innovative technology.

Issue 05/2016

Front row seats

Enjoy the Olympic Games and the 2016 Euro championship as never before

This year is rich in world sports events. The Euro 2016 championship will see 24 football teams compete for the European Champion title from 10 June to 10 July. A month later, from 5 to 21 August, Rio de Janeiro will welcome the Olympic Games. Viewed by millions around the world, these competitions will offer spectacular and emotional moments for athletes and spectators alike.

Issue 05/2016

A lifetime experience wherever you are

Smart technology is changing the game for major sports events

Long gone are the days when you had to be home and in front of your television to watch major sports events such as the Olympics or a football championship. Today you have access to broadcast on your computer, tablet or smartphone, and you can even experience virtual reality (VR).

Issue 05/2016

Enter the new sports world

Experience the action from within through virtual reality and enhanced 360 VR with augmented graphics

Wish you could get tickets to the Olympics, World Cup or Super Bowl and experience the live atmosphere just once? A new trend is sweeping the sports world that is already allowing fans to feel as if they were at the game without leaving the couch. From football, tennis and F1 racing, to basketball, golf, hockey and more, spectators can watch games literally from new angles.

Issue 04/2016

Virtual reality is central to aviation and maritime training

What is often seen as a novelty in many domains has in fact been used for decades

Virtual reality is increasingly making the headlines, thanks mainly to the gaming community, but it started finding its way in a wide range of domains a long time ago. Virtual reality has been around for decades, one of its earlier applications being the training of aircraft pilots in rather basic mechanical installations. It is now widely used in the aviation and maritime sectors to form crews. Many of the systems set up in the very complex training installations in use today rely on a number of IEC International Standards for their operations.

Issue 04/2016

Multimedia systems and equipment produce different realities

Virtual reality and augmented reality rely on audiovisual systems and equipment

Virtual reality (VR), which replicates an environment, and augmented reality (AR), which adds elements and information to a real environment, are made possible through the incorporation of visual and sound effects. Additional sensory feedback, from tactile information or smell, may sometimes also form part of the VR and AR experience. IEC standardization work for audio, video and multimedia systems and equipment, including electronic display devices, is central to VR and AR 

Issue 04/2016

A wealth of information at your fingertips

AR makes you see the world as never before

Augmented reality (AR) may not have developed its full potential yet but the technology evolves at such a rapid pace that it should soon be integrated in our personal and professional environment. Architecture, education, medical, sports and entertainment, workplace are just a few areas that can benefit from AR. Tourism and sightseeing may also be revolutionized by the use of AR.

Issue 04/2016

AR/VR underground

New technologies bring increased safety levels to miners

Augmented reality (AR) and virtual reality (VR), long associated with gaming and entertainment only, are really developing into essential tools for a number of industry sector: healthcare, education, architecture, urban design and civil engineering, tourism, sports viewing, film and so forth. The explosive (Ex) industry is also beginning to see the advantages of using AR/VR in their daily operations. The mining sector in particular has a lot to gain from adopting these new technologies.

Issue 04/2016

AR, VR or both?

Cutting-edge technologies may well affect everyone’s life in the near future

Augmented reality (AR) and virtual reality (VR) technologies are still at an early development stage but evolving at an extremely rapid pace. Will one prevail over the other in future? Will they develop in parallel, serving different purposes and need? Time will tell.

Issue 04/2016

Blending the real and virtual worlds

Industry is increasingly using VR/AR applications creatively

Virtual reality (VR) and augmented reality (AR) technology is all around us. Whether playing a mind-blowing game, training for surgery, enhancing classroom learning, or stepping inside a building that hasn’t yet been constructed to solve problems before they happen, diverse industry sectors are using VR/AR applications in creative ways. According to a report by Digi-Capital, a company advising AR/VR, mobile and games leaders in Asia, Europe and the US, AR/VR could hit USD 150 billion revenue by 2020, with AR accounting for USD 120 billion and VR for the remaining USD 30 billion.

Issue 04/2016

Experiencing life like never before

Smart technology offers a virtually real experience for growing numbers of leisure activities without even having to leave home

From sports events to cultural and historic venues, the leisure industry is embracing virtual and augmented reality in creative ways, to make game viewing even more exciting and offer new travel perspectives.

Issue 01/2016

Tech trends 2016

Insights and predictions by Shawn DuBravac, chief economist. CEA

The 2016 Consumer Electronics Show (CES) in Las Vegas, USA, was again a show of records, reflecting the growing importance of consumer electronics and connected devices.